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DynRPG
v0.20
RM2k3 Plugin SDK
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| RPG::Action | Action of a battler (normal attack, skill, escape, etc.), including target |
| RPG::Actor | Used for the data of actors which can be changed in-game |
| RPG::ArrayBaseOne< T, size > | Helper class for arrays with base one |
| RPG::Battler | Used for entities participating in battle, i.e. actors and monsters |
| RPG::BattleSettings | Used for battle settings (layout, etc.) |
| RPG::Canvas | Image buffer with 16 bit color depth, used as canvas for multiple 8-bit images |
| RPG::Catalog< T > | Wrapper class for RPG::DList which doesn't crash if the index is out of bounds |
| RPG::CatalogPtr< T > | Wrapper class for RPG::Catalog pointers (syntactic sugar) |
| RPG::Character | Used for movable entities on the map, i.e. events, the hero (and vehicles, but they are not supported yet) |
| RPG::ColorControl | Color effect settings for RPG::Image objects |
| RPG::DArray< T, base_ > | Array class |
| RPG::DBActor | Used for the default data of actors which is defined in the database |
| RPG::DBitmap | Wrapper class for windows' HBITMAPs |
| RPG::DBSystem | Used for the default system data which is defined in the database |
| RPG::DList< T > | Class representing Delphi's TList (without resizing for the moment) |
| RPG::DListPtr< T > | Wrapper class for RPG::DList pointers (syntactic sugar) |
| RPG::DString | Helper class representing a Delphi string |
| RPG::DStringPtr | Mighty wrapper class for RPG::DString pointers, the string class for RPG Maker strings |
| RPG::Event | Used for events as subtype of characters |
| RPG::EventData | Class used for storing special event data of a character |
| RPG::EventScriptData | Class used for the event script data of an event |
| RPG::EventScriptLine | Represents an event script line |
| RPG::EventScriptList | List of event script lines |
| RPG::Hero | Used for the hero as subtype of characters |
| RPG::Image | Used for image buffers (8 bit) |
| RPG::Input | Used for key input |
| RPG::Map | Used for accessing and manipulating the current map environment |
| RPG::Monster | Used for monsters as subtype of battlers |
| RPG::MoveRoute | Used for the move route of an character (also set by the "Move Event" command) |
| RPG::Music | Used for background music settings |
| RPG::NamedCatalog< T > | Class inherited from RPG::Catalog in which elements with non-consecutive IDs are stored without waste of memory (i.e. events on a map) |
| RPG::NamedCatalogPtr< T > | Wrapper class for RPG::NamedCatalog pointers (syntactic sugar) |
| RPG::ParsedCommentData | Used for parsed event comments (see Event comments guidelines) |
| RPG::ParsedCommentParameter | Used for parameters of parsed event comments (see Event comments guidelines) |
| RPG::Picture | Used for in-game pictures |
| RPG::Screen | Used for the screen, including window properties and FPS |
| RPG::Sound | Used for sound effect settings |
| RPG::Switches | Provides easy access to in-game switches |
| RPG::System | Used for system data which can change in-game |
| RPG::SystemGraphic | Used to store the system and "system2" graphics |
| RPG::Variables | Provides easy access to in-game variables |
1.7.6.1