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DynRPG
v0.20
RM2k3 Plugin SDK
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Action of a battler (normal attack, skill, escape, etc.), including target More...
Public Attributes | |
ActionKind_T | kind |
Kind of the action (see RPG::ActionKind) | |
BasicAction_T | basicActionId |
If kind is RPG::AK_BASIC: Kind of the basic action (see RPG::BasicAction) | |
bool | retrying |
true if the last try to execute the action failed | |
int | skillId |
If kind is RPG::AK_SKILL: Database ID of the skill. | |
int | monsterId |
If kind is RPG::AK_TRANSFORM: Database ID of the monster to transform into. | |
int | itemId |
If kind is RPG::AK_ITEM: Database ID of the item. | |
Target_T | target |
Target of the action (see RPG::Target) | |
int | targetId |
If target is RPG::TARGET_ACTOR or RPG::TARGET_MONSTER: Zero-based party member index of the target. |
Action of a battler (normal attack, skill, escape, etc.), including target
This class is used to describe the action an actor or monster does in battle.
If kind
is RPG::AK_BASIC: Kind of the basic action (see RPG::BasicAction)
If kind
is RPG::AK_ITEM: Database ID of the item.
Kind of the action (see RPG::ActionKind)
If kind
is RPG::AK_TRANSFORM: Database ID of the monster to transform into.
true
if the last try to execute the action failed
If kind
is RPG::AK_SKILL: Database ID of the skill.
Target of the action (see RPG::Target)
If target
is RPG::TARGET_ACTOR or RPG::TARGET_MONSTER: Zero-based party member index of the target.