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DynRPG
v0.20
RM2k3 Plugin SDK
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Used for system data which can change in-game. More...
Public Member Functions | |
RPG::Music * | getTitleBGM () |
Returns the current title screen music. | |
RPG::Music * | getBattleBGM () |
Returns the current battle music. | |
RPG::Music * | getVictoryBGM () |
Returns the current victory music. | |
RPG::Music * | getInnBGM () |
Returns the current inn music. | |
RPG::Music * | getSkiffBGM () |
Returns the current skiff music. | |
RPG::Music * | getShipBGM () |
Returns the current ship music. | |
RPG::Music * | getAirshipBGM () |
Returns the current airship music. | |
RPG::Music * | getGameOverBGM () |
Returns the current game over music. | |
RPG::Sound * | getCursorSE () |
Returns the current cursor sound. | |
RPG::Sound * | getDecisionSE () |
Returns the current decision sound. | |
RPG::Sound * | getCancelSE () |
Returns the current cancel sound. | |
RPG::Sound * | getBuzzerSE () |
Returns the current buzzer sound. | |
RPG::Sound * | getBattleStartSE () |
Returns the current battle start sound. | |
RPG::Sound * | getFleeSE () |
Returns the current escape sound. | |
RPG::Sound * | getEnemyAttackSE () |
Returns the current monster attack sound. | |
RPG::Sound * | getEnemyDamageSE () |
Returns the current monster damage sound. | |
RPG::Sound * | getHeroDamageSE () |
Returns the current actor damage sound. | |
RPG::Sound * | getEvasionSE () |
Returns the current evasion sound. | |
RPG::Sound * | getEnemyDeathSE () |
Returns the current monster death sound. | |
RPG::Sound * | getItemSE () |
Returns the current item sound. | |
RPG::Transition | getTeleportEraseTrans () |
Returns the current teleport screen erasing transition. | |
RPG::Transition | getTeleportShowTrans () |
Returns the current teleport screen showing transition. | |
RPG::Transition | getBattleStartEraseTrans () |
Returns the current battle start screen erasing transition. | |
RPG::Transition | getBattleStartShowTrans () |
Returns the current battle start screen showing transition. | |
RPG::Transition | getBattleEndEraseTrans () |
Returns the current battle end screen erasing transition. | |
RPG::Transition | getBattleEndShowTrans () |
Returns the current battle end screen showing transition. | |
Public Attributes | |
Scene_T | scene |
Current game scene (see RPG::Scene) | |
int | frameCounter |
Internal frame counter (see details!) | |
DStringPtr | systemGraphicFilename |
Filename of the system graphic (empty for default) | |
bool | systemTiled |
Is the window background tiled? | |
SystemFont | systemFont |
Current system font. | |
SystemGraphic * | systemGraphic |
Current system and system2 graphic. | |
DArray< bool, 1 > | switches |
Switches (see also RPG::Switches!) | |
DArray< int, 1 > | variables |
Variables (see also RPG::Variables!) | |
bool | messageTransparent |
Is the message background invisible? (see also RPG::BattleSettings::transparentWindows) | |
MessagePosition | messagePosition |
Position of the message. | |
bool | messageAutoPos |
Prevent hero from being overlapped by a message? | |
bool | messageModal |
Should messages pause other event activites? | |
DStringPtr | faceFilename |
Filename of the current face. | |
int | faceID |
ID of the sprite in the faceset. | |
FacePosition | facePosition |
Position of the face. | |
bool | faceMirrored |
Is the face mirrored? | |
Image * | faceImage |
RPG::Image of the face. | |
bool | messageActive |
Is a message active? | |
bool | musicFade |
Is the music fading? | |
Music * | currentBGM |
Current background music. | |
Music * | pedestrianBGM |
Background music which should be restored after the vehicle has been exited. | |
Music * | mapBGM |
Background music on the map (used to restore music after battle) | |
Music * | memorizedBGM |
Memorized music. | |
Music * | titleBGM |
Current title screen music (empty for default) | |
Music * | battleBGM |
Current battle music (empty for default) | |
Music * | victoryBGM |
Current victory music (empty for default) | |
Music * | innBGM |
Current inn music (empty for default) | |
Music * | skiffBGM |
Current skiff music (empty for default) | |
Music * | shipBGM |
Current ship music (empty for default) | |
Music * | airshipBGM |
Current airship music (empty for default) | |
Music * | gameOverBGM |
Current game over music (empty for default) | |
Sound * | cursorSE |
Current cursor sound (empty for default) | |
Sound * | decisionSE |
Current decision sound (empty for default) | |
Sound * | cancelSE |
Current cancel sound (empty for default) | |
Sound * | buzzerSE |
Current buzzer sound (empty for default) | |
Sound * | battleStartSE |
Current sound played at battle start (empty for default) | |
Sound * | fleeSE |
Current sound played when a battler escapes (empty for default) | |
Sound * | enemyAttackSE |
Current sound played when a monster attacks (empty for default) | |
Sound * | enemyDamageSE |
Current sound played when a monster is damaged (empty for default) | |
Sound * | heroDamageSE |
Current sound played when an actor is damaged (empty for default) | |
Sound * | evasionSE |
Current sound played when an attack is evaded (empty for default) | |
Sound * | enemyDeathSE |
Current sound played when a monster is killed (empty for default) | |
Sound * | itemSE |
Current sound played when an item is used (empty for default) | |
Transition_T | teleportEraseTrans |
Current screen erasing transition on teleport (see RPG::Transition) | |
Transition_T | teleportShowTrans |
Current screen showing transition on teleport (see RPG::Transition) | |
Transition_T | battleStartEraseTrans |
Current screen erasing transition on battle start (see RPG::Transition) | |
Transition_T | battleStartShowTrans |
Current screen showing transition on battle start (see RPG::Transition) | |
Transition_T | battleEndEraseTrans |
Current screen erasing transition on battle end (see RPG::Transition) | |
Transition_T | battleEndShowTrans |
Current screen showing transition on battle end (see RPG::Translation) | |
bool | teleportAllowed |
Are teleport skills allowed? | |
bool | escapeAllowed |
Are escaped skills allowed? | |
bool | saveAllowed |
Is saving allows? | |
bool | menuAllowed |
Is the game menu allowed? | |
DStringPtr | defaultBackdrop |
Filename of default backdrop. | |
int | saveCount |
Number of times saved. | |
ATBMode_T | atbMode |
ATB mode. |
Used for system data which can change in-game.
Returns the current airship music.
Returns the current battle music.
Returns the current battle end screen erasing transition.
Returns the current battle end screen showing transition.
Returns the current battle start screen erasing transition.
Returns the current battle start sound.
Returns the current battle start screen showing transition.
Returns the current buzzer sound.
Returns the current cancel sound.
Returns the current cursor sound.
Returns the current decision sound.
Returns the current monster attack sound.
Returns the current monster damage sound.
Returns the current monster death sound.
Returns the current evasion sound.
Returns the current escape sound.
Returns the current game over music.
Returns the current actor damage sound.
Returns the current inn music.
Returns the current item sound.
Returns the current ship music.
Returns the current skiff music.
Returns the current teleport screen erasing transition.
Returns the current teleport screen showing transition.
Returns the current title screen music.
Returns the current victory music.
Current airship music (empty for default)
ATB mode.
Current battle music (empty for default)
Current screen erasing transition on battle end (see RPG::Transition)
Current screen showing transition on battle end (see RPG::Translation)
Current screen erasing transition on battle start (see RPG::Transition)
Current sound played at battle start (empty for default)
Current screen showing transition on battle start (see RPG::Transition)
Current buzzer sound (empty for default)
Current cancel sound (empty for default)
Current background music.
Current cursor sound (empty for default)
Current decision sound (empty for default)
Filename of default backdrop.
Current sound played when a monster attacks (empty for default)
Current sound played when a monster is damaged (empty for default)
Current sound played when a monster is killed (empty for default)
Are escaped skills allowed?
Current sound played when an attack is evaded (empty for default)
Filename of the current face.
ID of the sprite in the faceset.
RPG::Image of the face.
Is the face mirrored?
Position of the face.
Current sound played when a battler escapes (empty for default)
Current game over music (empty for default)
Current sound played when an actor is damaged (empty for default)
Current inn music (empty for default)
Current sound played when an item is used (empty for default)
Background music on the map (used to restore music after battle)
Memorized music.
Is the game menu allowed?
Is a message active?
Prevent hero from being overlapped by a message?
Should messages pause other event activites?
Position of the message.
Is the message background invisible? (see also RPG::BattleSettings::transparentWindows)
Is the music fading?
Background music which should be restored after the vehicle has been exited.
Is saving allows?
Number of times saved.
Current game scene (see RPG::Scene)
Current ship music (empty for default)
Current skiff music (empty for default)
DArray<bool, 1> RPG::System::switches |
Switches (see also RPG::Switches!)
Current system font.
Current system and system2 graphic.
Filename of the system graphic (empty for default)
Is the window background tiled?
Are teleport skills allowed?
Current screen erasing transition on teleport (see RPG::Transition)
Current screen showing transition on teleport (see RPG::Transition)
Current title screen music (empty for default)
DArray<int, 1> RPG::System::variables |
Variables (see also RPG::Variables!)
Current victory music (empty for default)