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DynRPG
v0.20
RM2k3 Plugin SDK
|
Used for the default data of actors which is defined in the database. More...
Public Attributes | |
int | id |
ID of the actor. | |
DStringPtr | name |
Default name. | |
DStringPtr | degree |
Default degree. | |
DStringPtr | charsetFilename |
Default charset filename. | |
int | charsetId |
Default charset ID. | |
bool | charsetTransparent |
Default charset transparency (see details) | |
int | minLevel |
Minimum level. | |
int | maxLevel |
Maximum level. | |
bool | allowCriticalHit |
Critical hits allows? | |
int | criticalHitProbability |
Probability of a critical hit. | |
DStringPtr | facesetFilename |
Default faceset filename. | |
int | facesetId |
Default faceset ID. | |
bool | twoWeapons |
Does the actor use a second weapon instead of the shield? | |
bool | aiControl |
Is the actor controlled by the computer in battle? | |
bool | lockEquipment |
Is the equipment locked? | |
bool | mightyGuard |
Does defending reduce the damage more than usual? | |
ArrayBaseOne< short, 99 > | maxHp |
Array of maximum HP values for each level. | |
ArrayBaseOne< short, 99 > | maxMp |
Array of maximum MP values for each level. | |
ArrayBaseOne< short, 99 > | attack |
Array of attack values for each level. | |
ArrayBaseOne< short, 99 > | defense |
Array of defense values for each level. | |
ArrayBaseOne< short, 99 > | intelligence |
Array of intelligence values for each level. | |
ArrayBaseOne< short, 99 > | agility |
Array of agility values for each level. | |
int | expPrimary |
Primary experience curve parameter. | |
int | expSecondary |
Secondary experience curve parameter. | |
int | expTertiary |
Tertiary experience curve parameter. | |
short | weaponId |
Default weapon ID. | |
short | shieldId |
Default shield ID. | |
short | armorId |
Default armor ID. | |
short | helmetId |
Default helmet ID. | |
short | accessoryId |
Default accessory ID. | |
int | unarmedBattleAnimationId |
Battle animation ID for attacks without weapon. | |
ActorLearning * | skillLearning |
Skill learning data (not yet implemented) | |
int | classId |
Default class ID. | |
int | battleGraphicId |
Battle graphic ID. | |
int | battleCommands [7] |
Default battle commands (0 and -1 both mean "no command at this position") |
Used for the default data of actors which is defined in the database.
Default accessory ID.
ArrayBaseOne<short, 99> RPG::DBActor::agility |
Array of agility values for each level.
Is the actor controlled by the computer in battle?
Critical hits allows?
short RPG::DBActor::armorId |
Default armor ID.
ArrayBaseOne<short, 99> RPG::DBActor::attack |
Array of attack values for each level.
int RPG::DBActor::battleCommands[7] |
Default battle commands (0
and -1
both mean "no command at this position")
Battle graphic ID.
Default charset filename.
Default charset ID.
Default charset transparency (see details)
Unlike RPG::Actor::charsetTransparency, this member is a simple boolean value. true
means a transparency value of 3
while false
means a transparency value of 0
.
Default class ID.
Probability of a critical hit.
ArrayBaseOne<short, 99> RPG::DBActor::defense |
Array of defense values for each level.
Default degree.
Primary experience curve parameter.
Secondary experience curve parameter.
Tertiary experience curve parameter.
Default faceset filename.
Default faceset ID.
short RPG::DBActor::helmetId |
Default helmet ID.
int RPG::DBActor::id |
ID of the actor.
ArrayBaseOne<short, 99> RPG::DBActor::intelligence |
Array of intelligence values for each level.
Is the equipment locked?
ArrayBaseOne<short, 99> RPG::DBActor::maxHp |
Array of maximum HP values for each level.
Maximum level.
ArrayBaseOne<short, 99> RPG::DBActor::maxMp |
Array of maximum MP values for each level.
Does defending reduce the damage more than usual?
Minimum level.
Default name.
short RPG::DBActor::shieldId |
Default shield ID.
Skill learning data (not yet implemented)
Does the actor use a second weapon instead of the shield?
Battle animation ID for attacks without weapon.
short RPG::DBActor::weaponId |
Default weapon ID.