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DynRPG
v0.20
RM2k3 Plugin SDK
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Used for the default data of actors which is defined in the database. More...
Public Attributes | |
| int | id |
| ID of the actor. | |
| DStringPtr | name |
| Default name. | |
| DStringPtr | degree |
| Default degree. | |
| DStringPtr | charsetFilename |
| Default charset filename. | |
| int | charsetId |
| Default charset ID. | |
| bool | charsetTransparent |
| Default charset transparency (see details) | |
| int | minLevel |
| Minimum level. | |
| int | maxLevel |
| Maximum level. | |
| bool | allowCriticalHit |
| Critical hits allows? | |
| int | criticalHitProbability |
| Probability of a critical hit. | |
| DStringPtr | facesetFilename |
| Default faceset filename. | |
| int | facesetId |
| Default faceset ID. | |
| bool | twoWeapons |
| Does the actor use a second weapon instead of the shield? | |
| bool | aiControl |
| Is the actor controlled by the computer in battle? | |
| bool | lockEquipment |
| Is the equipment locked? | |
| bool | mightyGuard |
| Does defending reduce the damage more than usual? | |
| ArrayBaseOne< short, 99 > | maxHp |
| Array of maximum HP values for each level. | |
| ArrayBaseOne< short, 99 > | maxMp |
| Array of maximum MP values for each level. | |
| ArrayBaseOne< short, 99 > | attack |
| Array of attack values for each level. | |
| ArrayBaseOne< short, 99 > | defense |
| Array of defense values for each level. | |
| ArrayBaseOne< short, 99 > | intelligence |
| Array of intelligence values for each level. | |
| ArrayBaseOne< short, 99 > | agility |
| Array of agility values for each level. | |
| int | expPrimary |
| Primary experience curve parameter. | |
| int | expSecondary |
| Secondary experience curve parameter. | |
| int | expTertiary |
| Tertiary experience curve parameter. | |
| short | weaponId |
| Default weapon ID. | |
| short | shieldId |
| Default shield ID. | |
| short | armorId |
| Default armor ID. | |
| short | helmetId |
| Default helmet ID. | |
| short | accessoryId |
| Default accessory ID. | |
| int | unarmedBattleAnimationId |
| Battle animation ID for attacks without weapon. | |
| ActorLearning * | skillLearning |
| Skill learning data (not yet implemented) | |
| int | classId |
| Default class ID. | |
| int | battleGraphicId |
| Battle graphic ID. | |
| int | battleCommands [7] |
Default battle commands (0 and -1 both mean "no command at this position") | |
Used for the default data of actors which is defined in the database.
Default accessory ID.
| ArrayBaseOne<short, 99> RPG::DBActor::agility |
Array of agility values for each level.
Is the actor controlled by the computer in battle?
Critical hits allows?
| short RPG::DBActor::armorId |
Default armor ID.
| ArrayBaseOne<short, 99> RPG::DBActor::attack |
Array of attack values for each level.
| int RPG::DBActor::battleCommands[7] |
Default battle commands (0 and -1 both mean "no command at this position")
Battle graphic ID.
Default charset filename.
Default charset ID.
Default charset transparency (see details)
Unlike RPG::Actor::charsetTransparency, this member is a simple boolean value. true means a transparency value of 3 while false means a transparency value of 0.
Default class ID.
Probability of a critical hit.
| ArrayBaseOne<short, 99> RPG::DBActor::defense |
Array of defense values for each level.
Default degree.
Primary experience curve parameter.
Secondary experience curve parameter.
Tertiary experience curve parameter.
Default faceset filename.
Default faceset ID.
| short RPG::DBActor::helmetId |
Default helmet ID.
| int RPG::DBActor::id |
ID of the actor.
| ArrayBaseOne<short, 99> RPG::DBActor::intelligence |
Array of intelligence values for each level.
Is the equipment locked?
| ArrayBaseOne<short, 99> RPG::DBActor::maxHp |
Array of maximum HP values for each level.
Maximum level.
| ArrayBaseOne<short, 99> RPG::DBActor::maxMp |
Array of maximum MP values for each level.
Does defending reduce the damage more than usual?
Minimum level.
Default name.
| short RPG::DBActor::shieldId |
Default shield ID.
Skill learning data (not yet implemented)
Does the actor use a second weapon instead of the shield?
Battle animation ID for attacks without weapon.
| short RPG::DBActor::weaponId |
Default weapon ID.
1.7.6.1