DynRPG  v0.20
RM2k3 Plugin SDK
Public Attributes
RPG::DBSystem Class Reference

Used for the default system data which is defined in the database. More...

List of all members.

Public Attributes

DStringPtr titleFilename
 Filename of the title screen.
DStringPtr gameOverFilename
 Filename of the game over screen.
DStringPtr systemGraphicFilename
 Default filename of the system graphic.
Music * titleBGM
 Default title screen music.
Music * battleBGM
 Default battle music.
Music * victoryBGM
 Default victory music.
Music * innBGM
 Default inn music.
Music * skiffBGM
 Default skiff music.
Music * shipBGM
 Default ship music.
Music * airshipBGM
 Default airship music.
Music * gameOverBGM
 Default game over music.
Sound * cursorSE
 Default cursor moving sound.
Sound * decisionSE
 Default decision sound.
Sound * cancelSE
 Default cancel sound.
Sound * buzzerSE
 Default buzzer sound.
Sound * battleStartSE
 Default sound played at battle start.
Sound * fleeSE
 Default sound played when a battler escapes.
Sound * enemyAttackSE
 Default sound played when a monster attacks.
Sound * enemyDamageSE
 Default sound played when a monster is damaged.
Sound * heroDamageSE
 Default sound played when an actor is damaged.
Sound * evasionSE
 Default sound played when an attack is evaded.
Sound * enemyDeathSE
 Default sound played when a monster is killed.
Sound * itemSE
 Default sound played when an item is used.
Transition_T teleportEraseTrans
 Default screen erasing transition on teleport (see RPG::Transition)
Transition_T teleportShowTrans
 Default screen showing transition on teleport (see RPG::Transition)
Transition_T battleStartEraseTrans
 Default screen erasing transition on battle start (see RPG::Transition)
Transition_T battleStartShowTrans
 Default screen showing transition on battle start (see RPG::Transition)
Transition_T battleEndEraseTrans
 Default screen erasing transition on battle end (see RPG::Transition)
Transition_T battleEndShowTrans
 Default screen showing transition on battle end (see RPG::Translation)
bool systemTiled
 Is the window background tiled? (Default value)
SystemFont systemFont
 Default system font.

Detailed Description

Used for the default system data which is defined in the database.

Note:
The members of this class either mean default values of a property or they are used for properties which aren't supposed to be changed in-game, thus the members won't be saved and loaded automatically (as it is the case with RPG::System), but only loaded once at startup.

If you want to access data which could be changed in-game, use the members and methods of RPG::System instead.

See also:
RPG::dbSystem
RPG::System
RPG::system

Member Data Documentation

Default airship music.

Default battle music.

Default screen erasing transition on battle end (see RPG::Transition)

Default screen showing transition on battle end (see RPG::Translation)

Default screen erasing transition on battle start (see RPG::Transition)

Default sound played at battle start.

Default screen showing transition on battle start (see RPG::Transition)

Default buzzer sound.

Default cancel sound.

Default cursor moving sound.

Default decision sound.

Default sound played when a monster attacks.

Default sound played when a monster is damaged.

Default sound played when a monster is killed.

Default sound played when an attack is evaded.

Default sound played when a battler escapes.

Default game over music.

Filename of the game over screen.

Default sound played when an actor is damaged.

Default inn music.

Default sound played when an item is used.

Default ship music.

Default skiff music.

Default system font.

Default filename of the system graphic.

Is the window background tiled? (Default value)

Default screen erasing transition on teleport (see RPG::Transition)

Default screen showing transition on teleport (see RPG::Transition)

Default title screen music.

Filename of the title screen.

Default victory music.