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DynRPG
v0.20
RM2k3 Plugin SDK
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Used for the default system data which is defined in the database. More...
Public Attributes | |
DStringPtr | titleFilename |
Filename of the title screen. | |
DStringPtr | gameOverFilename |
Filename of the game over screen. | |
DStringPtr | systemGraphicFilename |
Default filename of the system graphic. | |
Music * | titleBGM |
Default title screen music. | |
Music * | battleBGM |
Default battle music. | |
Music * | victoryBGM |
Default victory music. | |
Music * | innBGM |
Default inn music. | |
Music * | skiffBGM |
Default skiff music. | |
Music * | shipBGM |
Default ship music. | |
Music * | airshipBGM |
Default airship music. | |
Music * | gameOverBGM |
Default game over music. | |
Sound * | cursorSE |
Default cursor moving sound. | |
Sound * | decisionSE |
Default decision sound. | |
Sound * | cancelSE |
Default cancel sound. | |
Sound * | buzzerSE |
Default buzzer sound. | |
Sound * | battleStartSE |
Default sound played at battle start. | |
Sound * | fleeSE |
Default sound played when a battler escapes. | |
Sound * | enemyAttackSE |
Default sound played when a monster attacks. | |
Sound * | enemyDamageSE |
Default sound played when a monster is damaged. | |
Sound * | heroDamageSE |
Default sound played when an actor is damaged. | |
Sound * | evasionSE |
Default sound played when an attack is evaded. | |
Sound * | enemyDeathSE |
Default sound played when a monster is killed. | |
Sound * | itemSE |
Default sound played when an item is used. | |
Transition_T | teleportEraseTrans |
Default screen erasing transition on teleport (see RPG::Transition) | |
Transition_T | teleportShowTrans |
Default screen showing transition on teleport (see RPG::Transition) | |
Transition_T | battleStartEraseTrans |
Default screen erasing transition on battle start (see RPG::Transition) | |
Transition_T | battleStartShowTrans |
Default screen showing transition on battle start (see RPG::Transition) | |
Transition_T | battleEndEraseTrans |
Default screen erasing transition on battle end (see RPG::Transition) | |
Transition_T | battleEndShowTrans |
Default screen showing transition on battle end (see RPG::Translation) | |
bool | systemTiled |
Is the window background tiled? (Default value) | |
SystemFont | systemFont |
Default system font. |
Used for the default system data which is defined in the database.
Default airship music.
Default battle music.
Default screen erasing transition on battle end (see RPG::Transition)
Default screen showing transition on battle end (see RPG::Translation)
Default screen erasing transition on battle start (see RPG::Transition)
Default sound played at battle start.
Default screen showing transition on battle start (see RPG::Transition)
Default buzzer sound.
Default cancel sound.
Default cursor moving sound.
Default decision sound.
Default sound played when a monster attacks.
Default sound played when a monster is damaged.
Default sound played when a monster is killed.
Default sound played when an attack is evaded.
Default sound played when a battler escapes.
Default game over music.
Filename of the game over screen.
Default sound played when an actor is damaged.
Default inn music.
Default sound played when an item is used.
Default ship music.
Default skiff music.
Default system font.
Default filename of the system graphic.
Is the window background tiled? (Default value)
Default screen erasing transition on teleport (see RPG::Transition)
Default screen showing transition on teleport (see RPG::Transition)
Default title screen music.
Filename of the title screen.
Default victory music.