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DynRPG
v0.20
RM2k3 Plugin SDK
|
| alpha | RPG::Image | |
| appliedPalette | RPG::Image | |
| appliedPaletteBrightness | RPG::Image | |
| applyPalette() | RPG::Image | |
| autoResize | RPG::Image | |
| clear() | RPG::Image | |
| colorControl1 | RPG::Image | |
| colorControl2 | RPG::Image | |
| copy(RPG::Image *image) | RPG::Image | |
| create() | RPG::Image | [static] |
| create(int newWidth, int newHeight) | RPG::Image | [static] |
| create(RPG::Image *templateImage) | RPG::Image | [static] |
| destroy(RPG::Image *&image) | RPG::Image | [static] |
| draw(int x, int y, unsigned char *newPixels, int srcWidth, int srcHeight, int srcLineWidth, int maskColor=0) | RPG::Image | |
| draw(int x, int y, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1, int maskColor=0) | RPG::Image | |
| drawText(int x, int y, std::string text, int color) | RPG::Image | |
| free() | RPG::Image | |
| height | RPG::Image | |
| init(int newWidth, int newHeight) | RPG::Image | |
| loadFromFile(std::string filename, bool throwErrors=true, bool autoResize=true) | RPG::Image | |
| palette | RPG::Image | |
| pixel(int x, int y) | RPG::Image | |
| pixels | RPG::Image | |
| setPalette(int *newPalette) | RPG::Image | |
| setSystemPalette() | RPG::Image | |
| useMaskColor | RPG::Image | |
| width | RPG::Image |
1.7.6.1