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DynRPG
v0.20
RM2k3 Plugin SDK
|
| bitmap | RPG::Canvas | |
| brightness | RPG::Canvas | |
| convert16To24Bit(unsigned short pixel16) | RPG::Canvas | [inline, static] |
| convert16To32Bit(unsigned short pixel16) | RPG::Canvas | [inline, static] |
| convert24To16Bit(unsigned int pixel24) | RPG::Canvas | [inline, static] |
| convert32To16Bit(unsigned int pixel32, unsigned short prevPixel16) | RPG::Canvas | [inline, static] |
| draw(int x, int y, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1) | RPG::Canvas | |
| drawCenteredZoomed(int x, int y, double zoomX, double zoomY, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1) | RPG::Canvas | |
| drawStretched(int x, int y, int width, int height, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1) | RPG::Canvas | |
| getScanline(int y) | RPG::Canvas | |
| height() | RPG::Canvas | |
| lineSize | RPG::Canvas | |
| pixel(int x, int y) | RPG::Canvas | |
| width() | RPG::Canvas |
1.7.6.1