DynRPG
v0.20
RM2k3 Plugin SDK
|
alpha | RPG::Image | |
appliedPalette | RPG::Image | |
appliedPaletteBrightness | RPG::Image | |
applyPalette() | RPG::Image | |
autoResize | RPG::Image | |
clear() | RPG::Image | |
colorControl1 | RPG::Image | |
colorControl2 | RPG::Image | |
copy(RPG::Image *image) | RPG::Image | |
create() | RPG::Image | [static] |
create(int newWidth, int newHeight) | RPG::Image | [static] |
create(RPG::Image *templateImage) | RPG::Image | [static] |
destroy(RPG::Image *&image) | RPG::Image | [static] |
draw(int x, int y, unsigned char *newPixels, int srcWidth, int srcHeight, int srcLineWidth, int maskColor=0) | RPG::Image | |
draw(int x, int y, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1, int maskColor=0) | RPG::Image | |
drawText(int x, int y, std::string text, int color) | RPG::Image | |
free() | RPG::Image | |
height | RPG::Image | |
init(int newWidth, int newHeight) | RPG::Image | |
loadFromFile(std::string filename, bool throwErrors=true, bool autoResize=true) | RPG::Image | |
palette | RPG::Image | |
pixel(int x, int y) | RPG::Image | |
pixels | RPG::Image | |
setPalette(int *newPalette) | RPG::Image | |
setSystemPalette() | RPG::Image | |
useMaskColor | RPG::Image | |
width | RPG::Image |