DynRPG
v0.20
RM2k3 Plugin SDK
|
bitmap | RPG::Canvas | |
brightness | RPG::Canvas | |
convert16To24Bit(unsigned short pixel16) | RPG::Canvas | [inline, static] |
convert16To32Bit(unsigned short pixel16) | RPG::Canvas | [inline, static] |
convert24To16Bit(unsigned int pixel24) | RPG::Canvas | [inline, static] |
convert32To16Bit(unsigned int pixel32, unsigned short prevPixel16) | RPG::Canvas | [inline, static] |
draw(int x, int y, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1) | RPG::Canvas | |
drawCenteredZoomed(int x, int y, double zoomX, double zoomY, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1) | RPG::Canvas | |
drawStretched(int x, int y, int width, int height, RPG::Image *image, int srcX=0, int srcY=0, int srcWidth=-1, int srcHeight=-1) | RPG::Canvas | |
getScanline(int y) | RPG::Canvas | |
height() | RPG::Canvas | |
lineSize | RPG::Canvas | |
pixel(int x, int y) | RPG::Canvas | |
width() | RPG::Canvas |